
Prosthetics patients must adapt to a variety of new realities. They place their body weight on artificial legs and reach out with robotic hands that respond to a series of contrived operational signals from their body. Their prostheses, in turn, support their body weight and lift objects around them. Is there a place, then, for virtual reality as prosthetics patients adjust to their missing limbs and adapt to external prostheses? This article focuses on the evolution of virtual-reality applications in the treatment of prosthetics patients.
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